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Game Prototype: Level Designs

For our game, we will be designing 3 levels for the player to explore. Each level will have its own unique design and will vary in size. We started by deciding what the size of the game window will be before creating the level. This would determine how much of the level the player will be able to see when exploring.


The next step was adding collision to the tiles. This process took a bit of time but we were eventually able to create a level with boundaries. These boundaries prevented the player from walking off screen and out of the level. Once collision was implemented, we started adding platforms using the tiles to build our very first level. Once we were happy with its design, we did the same for the next 2 levels.


Example of a level:

(This is just an example level using temporary sprites and has no relevance to our game)


Each level will also have collectibles as well as a sub-goal to complete before the player can clear the level. The collectibles will be scattered in various different locations on these levels for the player to search and obtain to help aid their progress.


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