Money Talk - Phantom Projects
- Yoanna Gramatikova
- Nov 25, 2021
- 1 min read
Making a game doesn't start with coding and programming, so first we needed a business plan.
Putting a price on our product and on us is not easy, but after an extensive research on the market tendencies and acquiring more knowledge on business analysis, we came up with a pretty neat plan on how things are going to run.

The first few months aka the pre-production phase have been quite low costly, while we expect the actual production phase is going to have most of the finances focused on it.
Comments