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Money Talk - Phantom Projects

Making a game doesn't start with coding and programming, so first we needed a business plan.

Putting a price on our product and on us is not easy, but after an extensive research on the market tendencies and acquiring more knowledge on business analysis, we came up with a pretty neat plan on how things are going to run.



The first few months aka the pre-production phase have been quite low costly, while we expect the actual production phase is going to have most of the finances focused on it.

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